Fun Games Online


Just found a great resource at another website:

It has some games and printables for Kindergarten Common Core organized by standard.  I plan on using the pumpkin number matching next year.  I’ll probably print on cardstock and laminate.  I also tried the hungry spider game and think my kids would enjoy this around Halloween.  I’m hoping they’ll add some new games in the future!


Hello world!


Welcome to my blog!  I currently teach Kindergarten in Charlotte, North Carolina.  Recently, our school has adopted the new Common Core Standards.  In this blog I hope to share resources that I’ve created for the CCS for Kindergarten.  Best of all, it will all be FREE!  While I’m not downing any website, such as Teachers Pay Teachers, I know that I usually don’t want to pay the few dollars it takes to aquire these resources.  I’m new to the blogging world so bear with me and ENJOY!

Welcome To Kindergarten!

For my first post, I thought I’d include something that we are working on this week in math that aligns with the CCS.

Standard:  K.CC.6. Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.

Activity:  “Compare”  We useInvestigations which is a wonderful program that I’ve learned to really enjoy!  However, you don’t have to use investigations to do this activity.  All you need is a deck of cards.  Remove the face cards.  Students play in pairs.  Each turns over a card and the student with the most says “more” and takes both cards.  If they get the same card they say “equal” and pull over another card.  It’s like war.  For remediation, you can have students build the number on their card with connecting cubes and then compare them side-by-side OR compare on a 10’s frame.  To enrich this activity, students can pull two cards each and total their two cards before deciding which set has “more”.  You can also switch it around and have the students say “Less”.  Another suggestion is having the kids put a marker on a number line to show the number on each card for another visual.

Standards: K.CC.4. Understand the relationship between numbers and quantities; connect counting to cardinality., K.OA.1. Represent addition and subtraction with objects, fingers, mental images, drawings1, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations, K.OA.5. Fluently add and subtract within 5, K.CC.7. Compare two numbers between 1 and 10 presented as written numerals (this will help with number recognition for this standard).

Activity: “Roll it, Take it”  As I said before, we use the Investigations curriculumCurrently we’re in unit 4 (in case you can relate).  I’ve included the standards that match with the game I’ve created here.  Investigations wants students to begin thinking about counting strategies at this point in the year.  While some children know some addition facts and can easily add two dice, others are still counting all or counting on.  I encourage all strategies and we have discussions about them.  If students begin to “memorize” addition facts via practice I don’t think that’s a bad thing and many of my students have begun to do just that by this point in the year, especially with the ‘easy’ ones like one and one or two and two.  So, here’s how to play the game.  You will need something to write the numbers 2-12 on (I use square tiles from our math kit, we have a MILLION.  You could also use 2 color counters, or foam pieces–which could really be seasonal).  I go ahead and write the numbers 2-12 on the square tiles.  I put 2 sets in a bag (so I have the numbers 2-12 twice in each baggie).  Students will play in partners.

1. First,  lay out the numbers (in any random order).

2. Partners take turns rolling the dice and taking the number that they rolled (so if they roll and 3 and a 2, they pick up a square tile or game piece that has the number 5 on it–good for counting and number recognition).  They keep a stack of pieces that they have ‘won’.

3. If a partner rolls a number that is no longer available (ex. both 5’s have been taken) they lose that turn.

4. Continue playing until all pieces have been collected (or you could use timers and play until the timer goes off–this game can last a while when there is only 2-3 pieces left).  The partner with more game pieces or tiles ‘won’ wins!

Will post a picture tomorrow!  You can also play this on the smart board or computers with the smart notebook.  I added the SMART notebook file on Smart Exchange and will post a link to it once it’s approved.  You can also search it with the terms “Roll it Take it”.